1/16/2024 0 Comments Paint 3d grid overlay![]() ![]() Normal non-skinned meshes are usually static, so you can just add a MeshCollider. ![]() However, depending on the size/radius of your paint brush, your colliders do have to be within a certain distance of the visual mesh.įor example, if you're painting your objects using the CwPaintSphere component with a total Size/Radius of 10 meters (units), then the maximum distance between your collider surface and visual mesh surface must always be below 10 meters, otherwise there will be areas you cannot paint. Since the paint is applied using the visual mesh, your colliders don't need to match your visual meshes, so for optimization purposes they can be much lower resolution. However, components like CwHitScreen and CwHitParticles perform raycasts to find hit point information, which means your paintable objects need colliders. By default, Paint in 3D performs all painting using the visual mesh of your paintable objects, and doesn't inherently require colliders.įor example, the CwHitNearby and CwHitThrough components send hit data to paint components like P3dPaintDecal using positions you manually specify, so colliders aren't required at all.
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